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Russians believe that computer games are harmful to health.

MOSCOW, September 10, 2019. Russian Public Opinion Research Center (VCIOM) presents the findings of a survey describing who mainly play computer games, and how Russians assess the impacts that video games may have on humans.

Who plays?

In half of families (41%) the majority of gamers are children and grandchildren; it is reported by persons aged 45-59 (50%) and those aged 60 (53%) as well as those who use the Internet less than once a week (46%) or never use it (50%). In turn, respondents aged 25-34 say no one in their families play computer games (61%). One-third of respondents have a brother or a sister who plays video games (34%).

 

Almost every tenth Russians says his/her spouse has recently played computer games (8%). No huge gender gap is seen: 8% of men report that their wives play computer games; 9% of women say their husbands play games.

Gamer in a family:  good or bad?

A quarter of Russians (26%) positively perceive the fact that someone in their families play computer games; they are basically respondents aged 25-34 (43%), 18-24 (30%) and 35-44-year-old persons (30%). One-fifth of Russians are indifferent towards family’s penchant for videogames (17%). Those who are most indifferent are young persons aged 18-24 (51%).

 

At the same time, more than half of Russians perceive negatively the fact that someone in the family has a penchant for video games (54%). This opinion is mainly shared by persons aged 60 and over (68%).

Computer games: good or harm?

Most of Russians are confident that computer games are harmful to those who play those games (58%). This stance is mainly supported by women (62%) and respondents aged 35-44 (63%), 45-59 (63%). Every fifth respondent points to positive consequences (19%); one-third of them are young Russians aged 18-24 (28%).

 

 

What impacts?

As to the drawbacks caused by videogames, most of Russians point to health problems such as addiction (26%), vision problems (23%), negative impact on mental health (13%), and decline in cognitive abilities (10%). Many respondents also consider videogames to be a waste of time (16%) and a reason for aggressive behavior (10%).

Positive impacts of videogames are as follows: logical thinking (10%), increase in reaction time (6%) and increase in attention span (4%). Almost every tenth considers that games are a method to relax, to reduce stress levels and distract from problems (8%). Eight percent of respondents admit that computer games enhance general human development and increase cognitive abilities.

 

 

VCIOM-Sputnik survey was conducted on August 15, 2019. The survey involved 1,600 Russians aged 18 and over. The survey was telephone-based and carried out using stratified dual-frame random sample based on a complete list of landline and mobile phone numbers operating in Russia. The data were weighted according to selection probability and social and demographic characteristics. The margin of error at a 95% confidence level does not exceed 2.5%. In addition to sampling error, minor changes in question wording and different circumstances arising during the fieldwork can introduce bias into the survey.

Note: Using materials from the site www.wciom.ru or wciom.com, as well as distributed by VCIOM, the reference to the source (or hyperlink for the electronic media) is obligatory.

Read the article in Russian